"Because it was a technical issue that made the project so long, he and other central tech groups that we have, many smart people, helped Japan Studio to re-engineer and test it. He obviously architected PS4, so he works with multiple first-party teams, and The Last Guardian team is one of them. "He's been giving advice and consultation to many first-party projects we are long-standing partners. It's not like that rumor said, that he took over the project to finish it, that's totally bogus," said Yoshida. Yoshida also confirmed PS4 system architect and Knack creator Mark Cerny is helping out on The Last Guardian, but contrary to rumors, Cerny did not take over development of the title.Ĭerny's only role is providing technical advice to the development team, due to the fact he obviously knows the ins-and-outs of PS4 best. So people say it looks like the same game - there's a reason." But because we moved to PS4, now he can make what he wanted. "Because of the technical difficulty, running the game at the frame-rate required that the team look to compromise some features - the number of characters that Ueda-san wanted to do - if we were to continue on PS3. Because he is an artist, he creates a short video to show to the team members, this is what we make. Ueda-san, his style of development is very set out, clear, like a vision, at the beginning of the project. It was from the development system but we took it frame by frame and made it run smoothly. "The trailer that we showed at E3 2009 was sped up. We decided, no, we cannot make it ," said Yoshida. In order to eliminate the technical hurdles encountered during development on PS3, the game was simply moved over to PlayStation 4. Speaking with Eurogamer during E3 2015, Yoshida said neither creator Fumito Ueda nor anyone else working on the title wanted this to happen. The Last Guardian will launch exclusively for PS4 some time in 2016.Had development of The Last Guardian continued on PlayStation 3, the team would have been forced to "compromise some features," according to Sony Worldwide boss Shuhei Yoshida. You can check out the full article in issue 294 of Edge Magazine, which goes into more depth about the gameplay mechanics and development, and is on sale and available right now. It’s not like a normal humanoid character.” We’ve given this creature its own desires, so depending on what action it wants to take, that affects everything, including its animation. The amount of code is very large compared to AI in conventional games. I want to create the next thing – an experience that people have never had before. It’s something that’s difficult, and completely different. That’s one of the themes of The Last Guardian. The role of the creature is ambiguous that’s something we wanted to express in the game, and it doesn’t always do what you ask it to do. “This creature isn’t like the cute pets that exist in other games, or an ally that’s really useful. Part of the Q&A saw Ueda discuss Trico, who is a “free-spirited creature” that won’t necessarily go along with players attempts to tame him: In the demo played by Edge the central puzzle solving mechanic of the game was shown, with the Human protagonist abnle to able to illuminate surfaces using his mirrored shield, which his cat-like companion Trico would be able to destroy with his devastating beam of red lightning. You can also check out some brand new footage of the game released by IGN above. The feature reveals brand new gameplay elements and features a Q&A with game director Fumito Ueda. The latest issue of Edge Magazine has published the first hands-on preview of Sony’s long in development title The Last Guardian, which has also re-confirmed that the games 2016 release date.
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